


For one thing the game is already too easy and for another… how does a bobble head increase your stats or skills? Totally stupid.Īnd that reminds me, clothing also does that, so I'd find one that removes skill and stat boosts from clothing (with the exception of where it makes sense like power armour gives you a strength boosts and stuff like that). I make a point of not picking those up because of the stupid boosts you get. The bobble head one sounds like another good one. I'm using a setting that makes the day/night cycle last 3 hours. In the vanilla game, an entire day/night cycle lasted only 48 minutes, which I thought was completely ridiculous. Also, I don't get a message telling me if I'm "hidden" while sneaking.įinally, I changed the timescale to make it more realistic. My compass doesn't show quest markers, landmarks, or NPCs. I also did some further editing with the UI mod. It was way too easy to become good/evil in the vanilla game imo.

Karma Revamp - Overhauls the karma bonuses and reductions, so your karma doesn't fluctuate so drastically. I found them to be annoying and immersion breaking. Many thanks to skavenhorde for pointing it out to me.ĭarNified UI - Makes fonts a lot smaller, and allows you to customize certain aspects of the HUD and menus.īobble NoBoost - Removes stat bonuses from finding Bobbleheads.Īchievement Remover - Removes all achievements from the game. I couldn't imagine ever playing FO3 without it now. Makes combat a lot more realistic and enjoyable for me. RH_Iron Sights - A mod that adds true 'down the sight' aiming. I'm pretty sure I'll be finishing it this time, even if I'm in no hurry to do so.ītw: These are the mods I'm using. I played it 100% vanilla the first time, and lost interest less than half-way through the game. The mods I chose definitely make a huge difference though. In fact, I can't think of any other time where I've enjoyed a replay so much more than the original experience.
Much better than my original playthrough in 2008.
